Game was a medium for artistic expression. And that if you look at all these different games, we wanted them all to look different. And if you wanted them all to look different, you need the ability to express the artistry in some form of program.
It can’t be pre-coded. And our company really didn’t have a whole lot of compiler technology capability. And so as we were transitioning from fixed hardware accelerated pipeline to a also programmable fixed hardware pipeline, we realized that we had to move into and become a computing company.
NVIDIA’s Jensen Huang
So it’s been a great joy serving all of you. Thank you for everything you’ve done for GeForce. Without GeForce, there would be no CUDA. Without CUDA, there would be no AI. Without AI, there would be no today. And so all of you have made it possible.