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使用Unity引擎创建回合制策略游戏Creating turn-based game Unity Engine
4. The Battle
5. Bonus Section
3. Scrollable Bar
2. Movement
1. Creating the Battlefield
14. Game Over.srt
4. The Melee fighter attacks.en.srt
7.1 51.unitypackage
9. AI looks for positions to occupy.en.srt
12. AI attacks.srt
12. AI attacks.mp4
11. AI makes a decision.srt
1. The Attacking Regiment.srt
13. Turns and Rounds.en.srt
3. Ranged fighter looks for target.en.srt
6. Particle System.srt
5. Coroutine.srt
1.1 Scripts.zip
9. AI looks for positions to occupy.mp4
3. Ranged fighter looks for target.srt
14.3 sprites.zip
2. Melee fighter looks for target.en.srt
13. Turns and Rounds.srt
8.1 52.unitypackage
10. AI Calculates distance.en.srt
2. Melee fighter looks for target.mp4
10. AI Calculates distance.mp4
9.1 53 final.unitypackage
13. Turns and Rounds.mp4
8. The Mage Ball.mp4
14.1 58 final.unitypackage
7. The Arrow's flight.en.srt
1. The Attacking Regiment.mp4
2.1 Scripts.zip
6. Particle System.mp4
9. AI looks for positions to occupy.srt
10. AI Calculates distance.srt
11. AI makes a decision.en.srt
7. The Arrow's flight.srt
12. AI attacks.en.srt
6.1 Arrow Sprites.zip
6. Particle System.en.srt
7. The Arrow's flight.mp4
3. Ranged fighter looks for target.mp4
1. The Attacking Regiment.en.srt
4. The Melee fighter attacks.srt
14. Game Over.en.srt
3.1 Scripts.zip
14. Game Over.mp4
8. The Mage Ball.en.srt
5. Coroutine.mp4
8. The Mage Ball.srt
2. Melee fighter looks for target.srt
4. The Melee fighter attacks.mp4
11. AI makes a decision.mp4
5. Coroutine.en.srt
14.2 Scripts.zip
2. Correct understanding of the Lerp method.srt
5. Catapult Fires. Physics2D.srt
4. Realistic arrow flight in an arc.srt
2.1 M_19_Lerp1.unitypackage
5. Catapult Fires. Physics2D.en.srt
3. Correct understanding of the Lerp method-2.en.srt
2. Correct understanding of the Lerp method.mp4
4. Realistic arrow flight in an arc.en.srt
5. Catapult Fires. Physics2D.mp4
3. Correct understanding of the Lerp method-2.mp4
4.1 ToCourse.unitypackage
3.1 Lerp_2_1.unitypackage
3.2 Lerp2_2.unitypackage
1.1 Constructors.rar
1. Constructors Random hex-tiled Field.en.srt
2. Correct understanding of the Lerp method.en.srt
1. Constructors Random hex-tiled Field.srt
5.1 Catap.unitypackage
4. Realistic arrow flight in an arc.mp4
3. Correct understanding of the Lerp method-2.srt
1.2 Constructors.unitypackage
1. Constructors Random hex-tiled Field.mp4
8. Properties.srt
11. Movement, p.1, Time.deltaTime.en.srt
5.1 2-24.unitypackage
3. Start, Awake, Update functions.srt
12. Movement, p.2.mp4
1. ListT.en.srt
12. Movement, p.2.en.srt
11. Movement, p.1, Time.deltaTime.mp4
7. Interface.srt
12.2 Scripts.zip
6. Inheritance.mp4
10. Optimal Path, p.2.mp4
11.2 Scripts.zip
13.2 Scripts.zip
9. Optimal Path, p.1.mp4
13. Movement, p.3, Ground Regiment.mp4
8. Properties.en.srt
4. Static classes and members.en.srt
10.1 2-29.unitypackage
12. Movement, p.2.srt
2. Adjacent hexes.en.srt
8.1 Property.unitypackage
4. Static classes and members.srt
3. Start, Awake, Update functions.en.srt
1. ListT.srt
1. ListT.mp4
5.3 Scripts.zip
5.2 new frames.zip
6.1 Scripts.zip
7. Interface.en.srt
2. Adjacent hexes.srt
10. Optimal Path, p.2.en.srt
13. Movement, p.3, Ground Regiment.en.srt
6. Inheritance.en.srt
8. Properties.mp4
6. Inheritance.srt
5. Available Positions.srt
4. Static classes and members.mp4
7.1 Scripts.zip
10. Optimal Path, p.2.srt
9. Optimal Path, p.1.srt
2. Adjacent hexes.mp4
13. Movement, p.3, Ground Regiment.srt
5. Available Positions.mp4
9. Optimal Path, p.1.en.srt
3. Start, Awake, Update functions.mp4
7. Interface.mp4
2.1 Scripts.zip
10.2 Scripts.zip
12.1 2-31.unitypackage
11. Movement, p.1, Time.deltaTime.srt
11.1 2-30.unitypackage
5. Available Positions.en.srt
13.1 2-32.unitypackage
4.1 Scripts.zip
4.1 2-36.unitypackage
2. Abstract classes.mp4
9. Delegates.en.srt
2.1 Scripts.zip
7. OnMouseDown() method.mp4
4.3 Storage.zip
5.2 Scripts.zip
8. Observer Pattern, Destroy() method.srt
2. Abstract classes.srt
11. Start Button.srt
11. Start Button.mp4
6. UI Button.srt
1. Scriptable Objects, Serialization.en.srt
1. Scriptable Objects, Serialization.mp4
10.1 2-42-V.unitypackage
7. OnMouseDown() method.srt
12.2 Scripts.zip
11. Start Button.en.srt
4.2 Scripts.zip
2. Abstract classes.en.srt
10.2 Scripts.zip
12.1 3-44.unitypackage
12. Completing Hero Prefabs.srt
1.1 Scripts.zip
10. Enemy Deployment.srt
6. UI Button.mp4
8. Observer Pattern, Destroy() method.en.srt
5. Instantiate method.en.srt
3.1 2-35.unitypackage
8.1 Scripts.zip
5.1 icon.zip
3. Heroes.mp4
12. Completing Hero Prefabs.en.srt
10. Enemy Deployment.en.srt
4. Scroll Rect, Grid Layout Group.srt
9. Delegates.mp4
9.1 Scripts.zip
7. OnMouseDown() method.en.srt
6. UI Button.en.srt
4. Scroll Rect, Grid Layout Group.mp4
11.1 Scripts.zip
3. Heroes.srt
3.2 Sprites.zip
10. Enemy Deployment.mp4
5. Instantiate method.mp4
1. Scriptable Objects, Serialization.srt
5. Instantiate method.srt
12. Completing Hero Prefabs.mp4
8. Observer Pattern, Destroy() method.mp4
4. Scroll Rect, Grid Layout Group.en.srt
3. Heroes.en.srt
9. Delegates.srt
5. UI Image.en.srt
7. Variables. Value and Reference types.en.srt
1. Project Plan.mp4
17. Hero Prefab.en.srt
4.1 hex v3.zip
23.1 1_19.unitypackage
5.1 UIImageAdd.unitypackage
14. Basics of OOP encapsulation, inheritance, polymorphism.srt
19. For Loop.mp4
10. Canvas, Transform, RectTransform.mp4
15. Access Modifiers.en.srt
21.2 Scripts.zip
2. Installing Unity and Visual Studio.mp4
4. Creating the first object.srt
12. Creating Battlefield.en.srt
5. UI Image.mp4
18. Animation.en.srt
15.1 V1_14_AM.unitypackage
16.1 V15_Methods.unitypackage
2. Installing Unity and Visual Studio.srt
24. All about UI Button.en.srt
17. Hero Prefab.srt
23. Foreach loop.srt
1. Project Plan.en.srt
22. Enumeration.srt
11. Hexes Prefabs.en.srt
16. Methods. Parameters. Ref, In, Out.srt
24. All about UI Button.srt
9. Creating Hex Prefab.srt
17.2 Fairy.zip
20. Array, Two-Dimensional Array.mp4
6. Positioning GameObjects.en.srt
24.1 M1_V10.unitypackage
18. Animation.mp4
16. Methods. Parameters. Ref, In, Out.en.srt
6. Positioning GameObjects.mp4
13. Else-If Statement, Ternary Operator.srt
21.1 1_17.unitypackage
5. UI Image.srt
16. Methods. Parameters. Ref, In, Out.mp4
8. Extra lecture. Prefabs (Unity 2020).srt
21. Coordinate System.mp4
15. Access Modifiers.srt
23. Foreach loop.en.srt
13. Else-If Statement, Ternary Operator.en.srt
12. Creating Battlefield.mp4
1. Project Plan.srt
3.1 V4_P1.unitypackage
3. Extra Lecture. Canvas.en.srt
13. Else-If Statement, Ternary Operator.mp4
14. Basics of OOP encapsulation, inheritance, polymorphism.mp4
6. Positioning GameObjects.srt
21. Coordinate System.srt
3. Extra Lecture. Canvas.srt
23. Foreach loop.mp4
10. Canvas, Transform, RectTransform.srt
17.1 1_13.unitypackage
7. Variables. Value and Reference types.mp4
13.1 Else_If_Unity_2020.unitypackage
8.1 M1_V7pack.unitypackage
7. Variables. Value and Reference types.srt
10.1 1_07.unitypackage
23.2 Scripts.zip
9. Creating Hex Prefab.en.srt
15. Access Modifiers.mp4
11.1 8-01 Resources.zip
12. Creating Battlefield.srt
9. Creating Hex Prefab.mp4
22. Enumeration.en.srt
2. Installing Unity and Visual Studio.en.srt
14. Basics of OOP encapsulation, inheritance, polymorphism.en.srt
8. Extra lecture. Prefabs (Unity 2020).en.srt
12.1 1_09.unitypackage
22. Enumeration.mp4
10. Canvas, Transform, RectTransform.en.srt
19. For Loop.en.srt
4. Creating the first object.mp4
3. Extra Lecture. Canvas.mp4
18. Animation.srt
20. Array, Two-Dimensional Array.en.srt
20. Array, Two-Dimensional Array.srt
11. Hexes Prefabs.srt
8. Extra lecture. Prefabs (Unity 2020).mp4
4. Creating the first object.en.srt
11. Hexes Prefabs.mp4
17. Hero Prefab.mp4
24. All about UI Button.mp4
21. Coordinate System.en.srt
19. For Loop.srt
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