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使用Unity引擎创建回合制策略游戏Creating turn-based game Unity Engine

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发表于 2026-6-1 17:17:01 | 显示全部楼层 |阅读模式
使用Unity引擎创建回合制策略游戏Creating turn-based game Unity Engine
  4. The Battle
  5. Bonus Section
  3. Scrollable Bar
  2. Movement
  1. Creating the Battlefield
   14. Game Over.srt
   4. The Melee fighter attacks.en.srt
   7.1 51.unitypackage
   9. AI looks for positions to occupy.en.srt
   12. AI attacks.srt
   12. AI attacks.mp4
   11. AI makes a decision.srt
   1. The Attacking Regiment.srt
   13. Turns and Rounds.en.srt
   3. Ranged fighter looks for target.en.srt
   6. Particle System.srt
   5. Coroutine.srt
   1.1 Scripts.zip
   9. AI looks for positions to occupy.mp4
   3. Ranged fighter looks for target.srt
   14.3 sprites.zip
   2. Melee fighter looks for target.en.srt
   13. Turns and Rounds.srt
   8.1 52.unitypackage
   10. AI Calculates distance.en.srt
   2. Melee fighter looks for target.mp4
   10. AI Calculates distance.mp4
   9.1 53 final.unitypackage
   13. Turns and Rounds.mp4
   8. The Mage Ball.mp4
   14.1 58 final.unitypackage
   7. The Arrow's flight.en.srt
   1. The Attacking Regiment.mp4
   2.1 Scripts.zip
   6. Particle System.mp4
   9. AI looks for positions to occupy.srt
   10. AI Calculates distance.srt
   11. AI makes a decision.en.srt
   7. The Arrow's flight.srt
   12. AI attacks.en.srt
   6.1 Arrow Sprites.zip
   6. Particle System.en.srt
   7. The Arrow's flight.mp4
   3. Ranged fighter looks for target.mp4
   1. The Attacking Regiment.en.srt
   4. The Melee fighter attacks.srt
   14. Game Over.en.srt
   3.1 Scripts.zip
   14. Game Over.mp4
   8. The Mage Ball.en.srt
   5. Coroutine.mp4
   8. The Mage Ball.srt
   2. Melee fighter looks for target.srt
   4. The Melee fighter attacks.mp4
   11. AI makes a decision.mp4
   5. Coroutine.en.srt
   14.2 Scripts.zip
   2. Correct understanding of the Lerp method.srt
   5. Catapult Fires. Physics2D.srt
   4. Realistic arrow flight in an arc.srt
   2.1 M_19_Lerp1.unitypackage
   5. Catapult Fires. Physics2D.en.srt
   3. Correct understanding of the Lerp method-2.en.srt
   2. Correct understanding of the Lerp method.mp4
   4. Realistic arrow flight in an arc.en.srt
   5. Catapult Fires. Physics2D.mp4
   3. Correct understanding of the Lerp method-2.mp4
   4.1 ToCourse.unitypackage
   3.1 Lerp_2_1.unitypackage
   3.2 Lerp2_2.unitypackage
   1.1 Constructors.rar
   1. Constructors Random hex-tiled Field.en.srt
   2. Correct understanding of the Lerp method.en.srt
   1. Constructors Random hex-tiled Field.srt
   5.1 Catap.unitypackage
   4. Realistic arrow flight in an arc.mp4
   3. Correct understanding of the Lerp method-2.srt
   1.2 Constructors.unitypackage
   1. Constructors Random hex-tiled Field.mp4
   8. Properties.srt
   11. Movement, p.1, Time.deltaTime.en.srt
   5.1 2-24.unitypackage
   3. Start, Awake, Update functions.srt
   12. Movement, p.2.mp4
   1. ListT.en.srt
   12. Movement, p.2.en.srt
   11. Movement, p.1, Time.deltaTime.mp4
   7. Interface.srt
   12.2 Scripts.zip
   6. Inheritance.mp4
   10. Optimal Path, p.2.mp4
   11.2 Scripts.zip
   13.2 Scripts.zip
   9. Optimal Path, p.1.mp4
   13. Movement, p.3, Ground Regiment.mp4
   8. Properties.en.srt
   4. Static classes and members.en.srt
   10.1 2-29.unitypackage
   12. Movement, p.2.srt
   2. Adjacent hexes.en.srt
   8.1 Property.unitypackage
   4. Static classes and members.srt
   3. Start, Awake, Update functions.en.srt
   1. ListT.srt
   1. ListT.mp4
   5.3 Scripts.zip
   5.2 new frames.zip
   6.1 Scripts.zip
   7. Interface.en.srt
   2. Adjacent hexes.srt
   10. Optimal Path, p.2.en.srt
   13. Movement, p.3, Ground Regiment.en.srt
   6. Inheritance.en.srt
   8. Properties.mp4
   6. Inheritance.srt
   5. Available Positions.srt
   4. Static classes and members.mp4
   7.1 Scripts.zip
   10. Optimal Path, p.2.srt
   9. Optimal Path, p.1.srt
   2. Adjacent hexes.mp4
   13. Movement, p.3, Ground Regiment.srt
   5. Available Positions.mp4
   9. Optimal Path, p.1.en.srt
   3. Start, Awake, Update functions.mp4
   7. Interface.mp4
   2.1 Scripts.zip
   10.2 Scripts.zip
   12.1 2-31.unitypackage
   11. Movement, p.1, Time.deltaTime.srt
   11.1 2-30.unitypackage
   5. Available Positions.en.srt
   13.1 2-32.unitypackage
   4.1 Scripts.zip
   4.1 2-36.unitypackage
   2. Abstract classes.mp4
   9. Delegates.en.srt
   2.1 Scripts.zip
   7. OnMouseDown() method.mp4
   4.3 Storage.zip
   5.2 Scripts.zip
   8. Observer Pattern, Destroy() method.srt
   2. Abstract classes.srt
   11. Start Button.srt
   11. Start Button.mp4
   6. UI Button.srt
   1. Scriptable Objects, Serialization.en.srt
   1. Scriptable Objects, Serialization.mp4
   10.1 2-42-V.unitypackage
   7. OnMouseDown() method.srt
   12.2 Scripts.zip
   11. Start Button.en.srt
   4.2 Scripts.zip
   2. Abstract classes.en.srt
   10.2 Scripts.zip
   12.1 3-44.unitypackage
   12. Completing Hero Prefabs.srt
   1.1 Scripts.zip
   10. Enemy Deployment.srt
   6. UI Button.mp4
   8. Observer Pattern, Destroy() method.en.srt
   5. Instantiate method.en.srt
   3.1 2-35.unitypackage
   8.1 Scripts.zip
   5.1 icon.zip
   3. Heroes.mp4
   12. Completing Hero Prefabs.en.srt
   10. Enemy Deployment.en.srt
   4. Scroll Rect, Grid Layout Group.srt
   9. Delegates.mp4
   9.1 Scripts.zip
   7. OnMouseDown() method.en.srt
   6. UI Button.en.srt
   4. Scroll Rect, Grid Layout Group.mp4
   11.1 Scripts.zip
   3. Heroes.srt
   3.2 Sprites.zip
   10. Enemy Deployment.mp4
   5. Instantiate method.mp4
   1. Scriptable Objects, Serialization.srt
   5. Instantiate method.srt
   12. Completing Hero Prefabs.mp4
   8. Observer Pattern, Destroy() method.mp4
   4. Scroll Rect, Grid Layout Group.en.srt
   3. Heroes.en.srt
   9. Delegates.srt
   5. UI Image.en.srt
   7. Variables. Value and Reference types.en.srt
   1. Project Plan.mp4
   17. Hero Prefab.en.srt
   4.1 hex v3.zip
   23.1 1_19.unitypackage
   5.1 UIImageAdd.unitypackage
   14. Basics of OOP encapsulation, inheritance, polymorphism.srt
   19. For Loop.mp4
   10. Canvas, Transform, RectTransform.mp4
   15. Access Modifiers.en.srt
   21.2 Scripts.zip
   2. Installing Unity and Visual Studio.mp4
   4. Creating the first object.srt
   12. Creating Battlefield.en.srt
   5. UI Image.mp4
   18. Animation.en.srt
   15.1 V1_14_AM.unitypackage
   16.1 V15_Methods.unitypackage
   2. Installing Unity and Visual Studio.srt
   24. All about UI Button.en.srt
   17. Hero Prefab.srt
   23. Foreach loop.srt
   1. Project Plan.en.srt
   22. Enumeration.srt
   11. Hexes Prefabs.en.srt
   16. Methods. Parameters. Ref, In, Out.srt
   24. All about UI Button.srt
   9. Creating Hex Prefab.srt
   17.2 Fairy.zip
   20. Array, Two-Dimensional Array.mp4
   6. Positioning GameObjects.en.srt
   24.1 M1_V10.unitypackage
   18. Animation.mp4
   16. Methods. Parameters. Ref, In, Out.en.srt
   6. Positioning GameObjects.mp4
   13. Else-If Statement, Ternary Operator.srt
   21.1 1_17.unitypackage
   5. UI Image.srt
   16. Methods. Parameters. Ref, In, Out.mp4
   8. Extra lecture. Prefabs (Unity 2020).srt
   21. Coordinate System.mp4
   15. Access Modifiers.srt
   23. Foreach loop.en.srt
   13. Else-If Statement, Ternary Operator.en.srt
   12. Creating Battlefield.mp4
   1. Project Plan.srt
   3.1 V4_P1.unitypackage
   3. Extra Lecture. Canvas.en.srt
   13. Else-If Statement, Ternary Operator.mp4
   14. Basics of OOP encapsulation, inheritance, polymorphism.mp4
   6. Positioning GameObjects.srt
   21. Coordinate System.srt
   3. Extra Lecture. Canvas.srt
   23. Foreach loop.mp4
   10. Canvas, Transform, RectTransform.srt
   17.1 1_13.unitypackage
   7. Variables. Value and Reference types.mp4
   13.1 Else_If_Unity_2020.unitypackage
   8.1 M1_V7pack.unitypackage
   7. Variables. Value and Reference types.srt
   10.1 1_07.unitypackage
   23.2 Scripts.zip
   9. Creating Hex Prefab.en.srt
   15. Access Modifiers.mp4
   11.1 8-01 Resources.zip
   12. Creating Battlefield.srt
   9. Creating Hex Prefab.mp4
   22. Enumeration.en.srt
   2. Installing Unity and Visual Studio.en.srt
   14. Basics of OOP encapsulation, inheritance, polymorphism.en.srt
   8. Extra lecture. Prefabs (Unity 2020).en.srt
   12.1 1_09.unitypackage
   22. Enumeration.mp4
   10. Canvas, Transform, RectTransform.en.srt
   19. For Loop.en.srt
   4. Creating the first object.mp4
   3. Extra Lecture. Canvas.mp4
   18. Animation.srt
   20. Array, Two-Dimensional Array.en.srt
   20. Array, Two-Dimensional Array.srt
   11. Hexes Prefabs.srt
   8. Extra lecture. Prefabs (Unity 2020).mp4
   4. Creating the first object.en.srt
   11. Hexes Prefabs.mp4
   17. Hero Prefab.mp4
   24. All about UI Button.mp4
   21. Coordinate System.en.srt
   19. For Loop.srt

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发表于 2026-6-8 15:31:23 | 显示全部楼层
执行前先问自己:我能不能低成本跑通一次?
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发表于 2026-6-11 01:23:16 | 显示全部楼层
星友的实战经验,比泛泛而谈靠谱很多。
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发表于 2026-6-12 04:38:20 | 显示全部楼层
星友们的项目视角越来越强了,值得学习。
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发表于 2026-6-16 10:22:30 | 显示全部楼层
看数据,也要看数据背后的用户心理。
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发表于 2026-6-20 10:37:42 来自手机 | 显示全部楼层
看到这里,感觉又打开了一个新思路。
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发表于 2026-6-24 05:01:11 来自手机 | 显示全部楼层
加班加点并不等同于更好的成果,反而意味着思考创新不足。
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发表于 2026-6-28 12:55:09 | 显示全部楼层
上周推荐的AI工具救大命!效率直接翻倍
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发表于 6 天前 | 显示全部楼层
星颖的氛围挺好,大家互相分享会成长更快。
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