星颖 发表于 2026-7-30 09:55:25

siki学院- Unity - A计划 1-146 课时(完整版)

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  https://cdn.ldstatic.com/images/emoji/twemoji/file_folder.png?v=15 视频
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 资料.zip
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时7创建野怪死亡和初始化.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时19关于TiamCtrl记录碰撞体.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时16随机增加战绩数值并且记录.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时37回放界面暂停加减速倒退60秒.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时29记录双方总经济和野怪防御塔击杀数量.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时35记录音效的播放时机.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时26个人和团队战绩面板的切换.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时17记录双方阵营的总数值.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时34合并并且解析粒子特效数据.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 MOBA游戏视频1~6.rar
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时21设置存储和加载界面UI.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时25优化回放界面并且记录玩家战绩.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时27点击头像切换玩家位置和战绩面板.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时30解析双方经济.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时33编写控制粒子特效速度的逻辑.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时13记录小兵动画.mp4
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时23读取Txt文本里面的数据.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时9防御塔子弹生成和隐藏.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时8记录野怪的渲染器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时11小兵显示和隐藏.mp4
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时10记录防御塔的状态.mp4
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时22把数据写入Txt.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时18处理游戏结束后的逻辑.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/file_folder.png?v=15 第二章 敌人AI
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  https://cdn.ldstatic.com/images/emoji/twemoji/file_folder.png?v=15 第四章 游戏完善
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  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时6.05-SGT插件把二维极坐标转换为笛卡尔坐标的方法和原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时26.25-显示各城市的正确时间.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时3.02-时间场景功能介绍.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时4.03-时间场景的布局微调.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时28.27-时间设定功能介绍.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时34.33-使用遮罩组件-计算选中的文字数值.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时13.12-检测城市球在地球的那一面的思路和向量计算原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时27.26-实时显示北京时间并优化.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时8.07-给城市球添加城市名字文字的显示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时40.39-随机城市旋转到可视区域的向量计算原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时36.35-读取所有事件并计算事件时间.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时5.04-完成公转场景向时间场景的切换.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时43.42-使用DoRotate动画旋转地球.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时46.45-随机显示一张卡片.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时21.20-使用EventTrigger组件实现拖动操作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时30.29-小时滑块UI的布局.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时37.36-完成随机事件的选择和显示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时23.22-创建时间气泡UI并同步显示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时29.28-时间设定部分UI的布局.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时32.31-让ScrollRect默认显示第一个选项.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时35.34-完成分钟滑块控件-添加复位按钮及单击事件.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时47.46-使用Dotween动态显示卡片.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时20.19-通过CanvasGroup成组的调整按钮的透明度.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时48.47-判断用户设定的时间是否正确.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时2.01-课程介绍和效果演示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时25.24-显示当前时间-读取时差数据.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时31.30-小时滑块里的选项的复制填充.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时9.08-json数据说明-并导入LitJson.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时38.37-完成随机城市的选择.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时41.40-根据计算原理旋转地球.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时45.44-使用回调函数继续旋转后的逻辑.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时16.15-完成时间场景里的鼠标交互旋转.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时19.18-布局时间场景的UI.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时33.32-让小时滑块每次显示完整的数字.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时42.41-使用调试射线解决转动错误的bug.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时14.13-检测城市球在地球的那一面并显示和隐藏城市文字.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时7.06-在地球上根据北京的经纬度显示城市球.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时24.23-布局时间气泡的文字并获取相应组件.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时10.09-动态读取城市json-并转换成相应的对象.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时50.49-播放声音和收尾的细节调整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时39.38-高亮显示随机的城市.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时22.21-完成两种模式下的闹钟图片拖动操作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 课时17.16-把鼠标交互改造成触屏交互.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/file_folder.png?v=15 资料
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 41-按键输入管理器总结.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 78-音效对象池的准备工作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 22-不使用事件中心管理器的情况.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 44-Resources.Load的其它重载.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 73-创建播放BGM的游戏对象.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 17-Mono管理器FixedUpdate事件监听.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 27-事件中心管理器:自定义枚举的命令.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 61-异步切换场景.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 47-封装ResourcesManager的异步加载.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 08-OnDestroy方法中访问单例对象的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 12-Mono管理器开启协程.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 16-Mono管理器使用lambda表达式.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 24-事件中心管理器初步效果.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 11-Mono管理器的原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 63-叠加式加载场景.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 77-播放3D音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 45-Resources.LoadAll方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 30-里氏替换原则的用法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 82-播放、暂停、取消暂停、停止BGS.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 55-对象池管理器的Spwan方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 76-播放2D音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 60-切换到当前场景、下一个场景、上一个场景.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 21-事件中心管理器简介.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 10-Mono管理器的作用.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 57-对象池总结.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 53-对象池的Spawn方法和Despawn方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 01-不继承MonoBehaviour的单例模式.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 37-按键输入管理器的准备工作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 05-不继承MonoBehaviour的单例模式基类.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 25-事件中心RemoveListener方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 36-按键输入管理器的作用.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 69-HidePanel隐藏面板的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 50-搭建测试对象池的场景.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 65-用代码创建画布.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 32-完善Dispatch方法和RemoveListener方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 59-同步切换场景.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 18-Mono管理器LateUpdate事件监听.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 03-继承MonoBehaviour的自动单例模式.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 15-Mono管理器Update事件监听.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 75-播放、暂停、取消暂停、停止BGM.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 13-Mono管理器停止协程.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 04-继承MonoBehaviour的单例模式切换场景的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 54-对象池的DespawnAll方法和Preload方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 38-按键输入管理器监听玩家输入.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 67-ShowPanel方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 83-播放提示音效和角色语音.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 80-使用对象池播放3D音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 46-Resources.LoadAsync方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 19-Mono管理器修复停止协程的bug.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 49-封装ResourcesManager的卸载资源方法.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 48-封装ResourcesManager的同步加载.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 70-HidePanel方法的重载.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 72-使用Unity原生的方法来播放音频.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 68-修正重复显示面板的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 06-继承MonoBehaviour的单例模式基类.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 74-创建播放Sound、BGS、MS、Voice的游戏对象.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 64-不使用UI管理器来显隐面板.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 28-Stopwatch类测试性能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 52-对象池的原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 35-Input类控制移动的讲解.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 26-事件中心管理器RemoveListeners方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 31-使用里氏替换原则完善AddListener方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 34-事件中心管理器的总结.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 39-完善CheckKeys方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 71-判断是否显示了指定的面板的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 33-事件中心管理器监听有一个参数的命令.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 29-Stopwatch工具类优化.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 09-多线程访问单例时会遇到的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 07-继承MonoBehaviour的单例模式基类切换场景问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 84-混音器的作用.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 14-Mono管理器解决无法停止协程的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 43-Resources加载要注意的细节.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 23-事件中心管理器:添加事件、发送命令.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 62-使用AsyncOperation类的对象来异步加载场景.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 58-搭建切换场景的测试场景.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 40-按键输入管理器的使用.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 42-Unity资源加载方式介绍.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 02-继承MonoBehaviour的单例模式.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 56-对象池管理器Despawn方法.gem
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 79-使用对象池播放2D音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 81-在指定的位置播放3D音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 51-手枪发射子弹的逻辑.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 20-Mono管理器优化:嵌套类.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 66-用代码创建面板的层和EventSystem物体.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/file_folder.png?v=15 视频
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 479-关卡与数值的设计.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 363-BossHeart的开发.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 308-场景的简单修整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 321-GermSpike类型敌人的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 453-添加上每个房间的背景音乐.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 310-敌人的四种状态与移动方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 344-另一种判断左右的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 246-手雷投掷功能的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 353-冲击波细节的调整与完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 231-克隆对象池中的游戏物体.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 478-场景边框的调整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 413-聚能枪的特效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 323-创建BOSS.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 266-本章小结.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 339-Boss死亡方法的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 232-获取对象池中的实例方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 256-完善偏移功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 261-通过动画控制器更新武器状态.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 379-测试武器库里子弹的补充.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 255-普通子弹偏移功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 408-倍镜UI的制作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 401-制作机枪的拾取道具.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 211-武器与动画控制器的制作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 240-设置光束发射点.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 257-换弹夹的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 415-聚能枪功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 237-准备发射的射线.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 328-重写Boss的动画控制器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 362-Boss的近战武器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 327-BOSS动画控制器的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 303-开发敌人脚本.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 260-更新武器状态控制器的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 301-制作敌人的预制体.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 441-镜头震动效果.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 458-添加移动中的脚本声.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 105-搭建场景中的各个部分.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 EliminateVirus.zip
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 376-通关后的奖励部分.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 210-跳跃功能的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 501-优化拾取武器卡顿的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 206-鼠标隐藏与锁定.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 330-警觉状态移动状态与受击状态的条件.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 462-换弹夹选择武器与手雷爆炸的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 215-武器类与武器列表.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 461-子弹射击到墙壁的音效添加.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 209-跳跃功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 358-愤怒状态功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 426-烟雾弹的制作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 360-修复Boss的滑步问题与冲击波朝向问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 208-实现医生跳跃功能的思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 103-课程大纲.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 502-隐藏准心UI修复红细胞鬼畜抖动并更新子弹数量.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 228-攻击动画与镭射枪子弹的实现原理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 434-延时解除在烟雾中的迷失效果.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 412-聚能枪的制作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 457-在武器上挂载音频播放者.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 465-后续持续聚能时的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 474-修复怪物不会攻击的问题与添加烟雾弹和拾取物品的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 341-根据夹角大小判断前后方向的思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 472-音效添加的完成.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 454-游戏中主要的音效音乐类型分类与实现的设计思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 409-编写倍镜功能的脚本.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 250-物理材质的应用.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 109-摆放静脉血管.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 468-添加开启石门与石门下落的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 487-Last But Not Least.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 262-自动更换弹夹的功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 227-动画控制器的细节处理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 483-拓展红细胞回血机制并添加血量上限.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 306-手雷功能的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 436-添加武器移动中的动画.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 416-完善聚能枪的功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 207-医生的快速奔跑功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 314-敌人巡逻功能的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 108-摆放场景中的脂肪.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 304-消灭细菌功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 459-添加跳跃和落下的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 381-本章小结.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 214-摄像机参数的调整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 239-射出激光的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 201-医生的移动方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 238-射线检测的重要参数.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 420-没有倍镜枪的处理与切枪判断功能的优化.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 423-使手雷可以伤害到Boss.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 316-敌人的攻击状态.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 475-增加血量时的细节处理和钥匙开门声音逻辑的修改.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 486-补充子弹数量的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 230-创建对象池管理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 438-枪的移动动画播放.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 380-减少Boss受到攻击后僵直的次数.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 481-避免手雷行走动画的错位问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 345-目标方位判定的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 234-对象池代码的梳理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 241-激光信息类.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 378-设置Boss跳舞的音响.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 229-枪口与激光预制体.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 320-GermSlime类型敌人的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 361-Boss的反击意识.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 309-激光不穿透效果的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 335-Boss返回功能的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 258-武器的状态.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 503-其他补充.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 411-狙击枪功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 245-发射发射方法的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 325-Boss的动画控制器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 324-调整BOSS的灯光.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 317-敌人脚本开发的完成.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 366-BossStomach的制作.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 354-开发冲击波脚本.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 410-倍镜脚本的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 226-测试切枪动画.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 419-减少Boss的僵直时间与受击动画优先级的提高.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 111-场景中的点光源.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 448-制作武器的图标.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 443-玩家死亡镜头的摆放.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 466-添加失败音效与死亡音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 356-BossBrain开发的完成.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 224-获取与更新武器装备数量的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 455-音频管理者的创建.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 445-制作显示武器名称的UI.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 351-给Boss攻击动画添加动画事件.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 342-通过向量叉积结果判断处于自身的左右方位.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 365-BossHeart的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 220-拾取武器的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 249-创建物理材质.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 202-关于移动向量的处理与移动功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 431-用于检测烟雾的触发器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 212-完善基类的动画控制器并制作重写动画控制器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 357-Boss的愤怒状态.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 422-BossHeart参数的调整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 106-场景的疏通.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 446-制作显示子弹的数量的UI.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 371-制作通关门.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 315-敌人的追逐状态.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 305-手雷的爆炸的范围伤害.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 447-切割武器与子弹的图片.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 217-使用鼠标滚轮和数字按键切换武器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 444-玩家受到伤害的UI显示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 470-添加敌人的受击音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 334-Boss攻击巡逻与追逐的动画播放.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 340-通过向量的点积获取两个向量夹角的大小.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 235-使用对象池管理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 377-修复Boss唤醒不了的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 203-医生的转向看方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 326-受击状态下的动画混合树.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 460-武器射击音效的添加.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 471-怪物的Idle状态音效与Boss的死亡音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 437-完善武器的动画控制器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 236-武器的类型与激光枪发射子弹的思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 221-编写可拾取物品的脚本.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 348-设置判定方向的优先级.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 402-制作机枪子弹.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 102-项目演示.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 469-拾取与使用钥匙音效的添加.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 477-使烟雾弹对普通怪物产生作用.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 368-Boss地形武器的开发.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 367-制作BossStomach的武器和技能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 482-自动射击类武器没子弹时的音效处理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 432-子弹与烟雾和地形的碰撞检测.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 253-激光子弹偏移思路的梳理.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 375-使用钥匙打开门.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 425-让普通子弹可以伤害到BossStomach.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 435-迷雾效果的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 349-动画时长的调整.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 467-拓展音效播放者的功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 369-制作Boss的技能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 259-换弹夹功能的实现.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 307-激光的溅射效果.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 254-普通子弹偏移实现的思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 372-开发通关钥匙的脚本.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 204-医生抬头低头功能的实现思路.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 364-设置Boss的攻击速度.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 451-更新玩家的HP和子弹数量.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 359-测试Boss的愤怒状态功能.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 302-制作敌人的动画控制器.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 442-设置武器攻击时的震感.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 352-武器特效的显示与隐藏.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 480-修复手雷对普通怪物造成多次伤害的问题.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 463-添加没有子弹的音效.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 337-Boss受到伤害的方法.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 417-武器补充的完善.mp4
  https://cdn.ldstatic.com/images/emoji/twemoji/page_facing_up.png?v=15 322-BloodCell类型敌人的完善.mp4
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CaoYuLing3 发表于 2026-7-30 23:15:24

星友路过支持,优质内容值得顶一下。

HeJiaXing5 发表于 2026-8-3 21:39:13

天下没有免费的午餐,加入有价值的圈子才能获取有价值信息。

WuXing250 发表于 2026-8-9 19:10:26

厉害了

Blazer 发表于 2026-8-13 09:28:10

看到就是学到:你符合平台的利益,你能产生价值帮平台留住用户。

TongMingLi7 发表于 4 天前

比失败更可怕的 —— 你本可以 !

ZhouYueLan4 发表于 昨天 07:46

原来认知差比学历差更可怕,幸好遇见星颖
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